 reqcld is probably the only way with the current version (even though the related options are marked as deprecated in the documentation).
 reqcld is probably the only way with the current version (even though the related options are marked as deprecated in the documentation).Trying to sync something like bullet spread with CS2D is a waste of time in my opinion. Shots are sent unreliably and without order (like movements) which is a pretty bad foundation for such a feature. Making a good system there would require fundamental changes in the networking code which is currently out of scope. Sorry!
 
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